Crystal Kingdom Dizzy

• Publisher: Codemasters
• Developer:
Visual Impact
Release Date: 1992
Code: Craig Kelsall
GFX: Jarrod Bentley
Music: Gerard Gourley

ZZAP64 Game Rating: 89%
Our Game Rating: 85%





> Crystal Kingdom Dizzy by Codemasters

• Sent in By Frank Gasking & Vinny Mainolfi
• Reviewed by Vinny Mainolfi

I'm not really a lover of the Dizzy series, though I did spend a lot of my pocket money collecting the whole series - only because I collected Codemasters games.

Crystal Kingdom Dizzy is a little different to the first few titles. For one, it doesn't appear to be a straight Spectrum port, but specifically coded for the Commodore 64. Also - it feels more like a platform game as opposed to an arcade adventure, with bitmap, colourful graphics and full colour sprites. All in all a better experience that I wasn't expecting!

Anyway, thanks to Frank for sending in this game ending...

Hey hey! Dizzy has placed all the items correctly.

Here is a boring SECTION COMPLETE screen.

Ah! Here we go ... a proper ending screen - cool.

And there you have it, "Game Over". The End.

HOW WAS IT COMPLETED?: I am not quite sure whether or not Frank used a cheat to complete the game (".) (Vinny: I have since created a crazy hack for this game so that you can easily view the ending as well as play with a whole host of other new in-game features. Download it from here.)

SO WHAT HAPPENS?: Firstly, you place all the items correctly and you get the following message: "CONGRATULATIONS! YOU'VE PLACED ALL OF THEM CORRECTLY." Then, you get the standard 'SECTION COMPLETE' screen, which is followed by the ending screen that contains Grand Dizzy saying: "WELL DONE, YOU'VE SAVE THE YOLK FOLK FROM THE EVIL CURSE. ONCE MORE YOUR [incorrectly spelt] A HERO..."


  • Vinny: Though I may not like the Dizzy games, this game ending certainly looks as if it is giving the player a satisfying ending. 6/10 from me :-)
  • Andrew Fisher: While I prefer the storyline of Fantasy World Dizzy, this is definitely the most polished and well put together of the Dizzy oeuvre. Although the price tag was slightly steep as a standalone game, as part of the second compilation of Dizzy games it's worth it.

    I liked the sections idea, giving you a pass code (inspired by the Game Genie cartridge) to restart part of the way through.

    And finally the ending. Not half baked, but not quite a rising soufflé of wonder. 6/10 is a fair score.
  • Brendan Phoenix: Dizzy is a bad egg to me! I just connect it with the Speccy all the time. Shame as I do like these sort of games, or aardvarks as I think ZZAP! used to call them.

    Standard ending, a little bit better than the usual Codemasters fare.

FINAL SAY: Nice graphics, cool music, and a storyline to complete.

G.E. RATING: 6 / 10

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Copyright ©Vinny Mainolfi