by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins
On completing Scuba Kidz, you are told to look out
for the forthcoming release Cowboy Kidz, so I tracked it
down and gave it a shot...
game is very, very poor. It's similar to something made
using Sensible Software's SEUCK. Ten levels of
repetitive scrolling over identical landscapes, and
shooting badly drawn cowboys. You have to accompany a
train up the screen to ensure the villain on board gets
put away. At the end of each level, you get a bonus and
it tells you the name of the man you have put away,
before the next level begins. It's a very boring
The final level is
Time to rack up those
HOW WAS IT COMPLETED?:
- Neil: Using an
an infinite lives cheat and an emulator on warp speed to
get the job over ASAP.
- Vinny: I ripped this one to pieces and created a crazy hack,
which you can download from
SO WHAT HAPPENS?:
The final villain is the sheriff. Once you have
completed level ten and escorted him successfully, you
get a short message to tell you that the game is
complete as all the villains are now in jail. Nice
shooting cowboy! (or cheating in my case)...
- Andy Vaisey:
Eh? Sinus sprite cowboys on the title screen? Not an
inspiring start and, unfortunately, it does not improve
in the slightest right through to the poor ending.
- Andrew Fisher:
Byte Back's releases were a strange lot - you get
re-releases, poor budget originals and the brilliant
conversion of the Pickford brothers' Cosmic Pirate.
This is one of those poor originals, even if the premise
had some promise it was derailed by a poor ending.
- Gaz Spence:
The forced 3D perspective doesn't really work and the
game play is very simplistic. The ending is about what
you'd expect for such a lame game.
- Brendan Phoenix:
The only cowboy's are the one's who coded this ending.
The only criminal here is the programmer... He's the one
who needs locking up.
HERE to view more endings.