• Publisher: A&F Software
• Developer:
A&F Software
Release Date: 1986
Code: Unknown

GFX: Unknown
Music: n/a

ZZAP64 Game Rating: 37%
Our Game Rating: 61%


FILE: coreend.zip


> C.O.R.E. by A&F Software

• Completed & Reviewed by Neil Collins

C.O.R.E. by A & F Software is a rather large arcade adventure boasting over a thousand mapable rooms. You control an astronaut named Andrew around the vast labyrinth within an asteroid, and have to seek out pieces of a brain that can be assembled to retrieve data about an advancing alien fleet. It's your standard 'save the world from disaster' scenario. The game itself is very difficult as your energy decreases constantly - for no reason, and even more so when you complete physical tasks or make contact with enemies. Some contact is fatal and rids you of your one and only life. You have to constantly collect batteries on your quest to top your energy up. The graphics are very poor and everything is in the same single colour which changes now and again. All the rooms look very similar and the map is huge - so I doubt you will ever get to see it all. I used to dislike this game, but I enjoyed it the more I played it - but I did put many hours in to get anywhere, which is a lot more than I expect of most gamers. Overall it's not awful but it certainly isn't a game I'd recommend as it's all a bit slow, dull, repetitive and far too difficult...

The adventure is over...

...and time for a few words.

The End.

HOW WAS IT COMPLETED?: I poked the code to stop the energy drain. I used a few maps I found online and mapped the later stages myself.

SO WHAT HAPPENS?: Once all brain parts are collected the brain on the status panel starts to flash. You then have to locate the final transporter deep inside level four and teleport yourself off the asteroid. If you don't have all brain parts you get a failure message. If all brain parts are assembled you get a message to tell you that you have deciphered the co-ordinates of the alien fleet. You are then beamed towards your next mission. Andrew the astronaut is shown standing beside the message. Pressing the fire button shows the final screen which tells you how much of the game you completed, how long it took and how much of the map you explored.


  • Neil: It's another poor ending, but I'm not too unhappy as it's a vast game I really wanted to beat.

  • Vinny: This game isn't brilliant, but it doesn't deserve the overall score of 37% that ZZAP! 64 magazine gave it back on the day. It#s frustrating and slow, but there's still a game there.

    As for the ending... it is what it is and wasn't ever going to be something sensational. I'd be happy to give it 2.5/10.

  • Frank Gasking: I'll have to dig this game out and take a look. Looks like a clone of Nodes of Yesod, with a similar main character. Ending isn't too bad, and typical probably from a company like A&F.

  • Brendan Phoenix: Defo top marks to Neil. I saw the map over at The World of Spectrum and it is indeed HUGE!

    Ending is no great shakes but good to see a seemingly impossible game to complete put to bed.

  • Andrew Fisher: Even though the astronaut is called Andrew, this is a terrible game! The ending is no great shakes either.

  • Gaz Spence: The type of game beloved by saddo Speecy gamers called Malcolm or Keith. Going through 7 billion rooms of monochrome sameness never really cut it with the 'cooler' C64 crowd, thank goodness.

  • Andy Vaisey Awful from start to finish.

FINAL SAY: Not much hope at the end of this due to the size of the game map.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi