• Publisher: Piranah Software
• Developer:
Delta 4
Release Date: 1986
Judith Child,
Fergus McNeill, Colin Buckett
GFX: As above
Music: n/a

ZZAP64 Game Rating: 74%
Our Game Rating: 74%


FILE: colourofmagicend.zip


> THE COLOUR OF MAGIC by Piranha Software

• Completed & Reviewed by Neil Collins

The Colour of Magic is a text based graphic adventure based on the famous book by Terry Pratchett. I think it was the first book of the Discworld series, which was massively successful.

The game doesn't really do the book justice and isn't very much fun to play. The game loads in parts, each of which must be completed to access the next. Navigating the world is awkward too as Pratchett uses different words for directions so it's all very confusing. Graphically it's ok with neatly drawn locations, but it's nothing special.

This isn't really my kind of game and there are much better ones of this genre out there, so I can't see why you'd want to play this one. I think Terry Pratchett fans would also be unimpressed.


More text and a picture!

The End.

HOW WAS IT COMPLETED?: I found a walkthrough online and followed it until the game was beaten.

SO WHAT HAPPENS?: Very little. A picture of Rincewind falling through space is displayed. A short paragraph below it describes how he falls through the universe. The whole of creation was waiting for him to drop in, and he did - there didn't seem to be an alternative. The words 'THE END' are displayed below the paragraph of text and a few words are shown below that confirming that your Discworld escapade has ended.


  • Neil: An average picture and some text. It's better than some I've seen, but it's not worth checking out really. 2/10.
  • Vinny: It's a typical ending for this genre. 2/10 from me too.
  • Andrew Fisher: I got this in a bundle of tapes from Alternative in 1994, they were selling them cheap (worked out at a pound a tape). It's a fairly good text adventure from Delta 4, although the illustrations done with the Quill Illustrator are basic. The slightly unusual ending is of course based on what happens at the end of the book, leaving Rincewind falling over the Rim...

    As for the directions being different, it's based on the geography of the Discworld. So you say hubwards (towards the centre), rimwards (towards the edge), turnwise (in the direction the Disc is rotating) and widdershins (opposite to the rotation). Yes, I am a Terry Pratchett fan and have been for years.
  • Brendan Phoenix: While it is a standard poor text adventure ending, we have seen some examples of how it can be done (not many I know).
  • Andy Vaisey: Again, a text adventure puts some other genre games to shame by actually having more to it's ending than the standard 'congratulations' or 'well done'. Having said that, this ending is quite basic and the gfx are quite poor.

FINAL SAY: Do any of them ever end well?

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi