& Reviewed by Neil Collins
Cholo by Firebird is a vector based adventure game
by Firebird. It's a game that I never took the time to
get into, so I decided to give it a shot. It looked to
be the sort of game I'd enjoy, but I wasn't particularly
impressed by it.
The aim of the game is to
free the humans that are trapped in a nuclear bunker
beneath the city by controlling robots on the surface
and finding a way in which to break them free from their
prison. There are plenty of puzzles to solve and a huge
map to explore. I found it quite enjoyable to hack the
various robots and explore the city, but the game is
quite short once you work out what you need to do and it
lacks greatly in action.
is quite disappointing in my opinion. I'm sure many
other gamers will like it as it's quite atmospheric and
has a decent storyline, but for me it just didn't have
enough action to keep me interested. The vectors are
quite slow and the landscape lacks greatly in detail.
You find yourself with a blank screen a lot of the time
until you get closer to objects, so it's visually a very
It's not bad, but I
expected a lot more from it...
The end is upon us...
Along with a load of
HOW WAS IT COMPLETED?:
I followed a solution that I found for the Spectrum
version. I also poked about in the code and made my
robots immune to all damage.
SO WHAT HAPPENS?:
To beat the game you need to crash the plane into the
building in the centre of the city. Once you make
contact, a message appears which reads 'THE END. OR IS
IT ?'. The city is then shown from an angle above it
while fireworks explode in the sky above it.