• Publisher: Firebird
• Developer:
Solid Image
Release Date: 1987
G. Williams, J. Headen
GFX: As above
Music: n/a

ZZAP64 Game Rating: 62%


FILE: choloend.zip


> CHOLO by Firebird Software

• Completed & Reviewed by Neil Collins

Cholo by Firebird is a vector based adventure game by Firebird. It's a game that I never took the time to get into, so I decided to give it a shot. It looked to be the sort of game I'd enjoy, but I wasn't particularly impressed by it.

The aim of the game is to free the humans that are trapped in a nuclear bunker beneath the city by controlling robots on the surface and finding a way in which to break them free from their prison. There are plenty of puzzles to solve and a huge map to explore. I found it quite enjoyable to hack the various robots and explore the city, but the game is quite short once you work out what you need to do and it lacks greatly in action.

Cholo is quite disappointing in my opinion. I'm sure many other gamers will like it as it's quite atmospheric and has a decent storyline, but for me it just didn't have enough action to keep me interested. The vectors are quite slow and the landscape lacks greatly in detail. You find yourself with a blank screen a lot of the time until you get closer to objects, so it's visually a very poor game.

It's not bad, but I expected a lot more from it...

The end is upon us...

Along with a load of firewords.

The End.

HOW WAS IT COMPLETED?: I followed a solution that I found for the Spectrum version. I also poked about in the code and made my robots immune to all damage.

SO WHAT HAPPENS?: To beat the game you need to crash the plane into the building in the centre of the city. Once you make contact, a message appears which reads 'THE END. OR IS IT ?'. The city is then shown from an angle above it while fireworks explode in the sky above it.


  • Neil: A very strange ending indeed. No explanation whatsoever, and where did they get those fireworks from? Very poor. 2/10.

  • Vinny: Hmmmm... I'm not one bit surprised that this game has such a cack ending. I wasn't really a fan of it and I doubt I ever will be. Poor. Very poor.

  • Andy Vaisey: I could never get into this game, so it's interesting to see the ending. And by interesting I mean what a waste of time...

  • Brendan Phoenix: Never played it and never will - one of those games where I looked at the graphics and thought 'nah'.

FINAL SAY: You call them fireworks ?

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi