by Interceptor Software
& Reviewed by Neil Collins
China Miner is a game that is very well known in
Commodore 64 circles - mainly for it's insanely high
difficulty level. I remember briefly playing this game
back in the day and it didn't leave any sort of
impression on me. Looking back at it now, it seems like
a run-of-the-mill platform game. It's colourful, with
large sprites, annoying music, and many difficult
levels. It's a simple case of avoid everything that
moves and collect all the items that are stationary. I
had a quick go recently and died very easily. Even with
cheats it is very hard, so fortunately I had a version
which allowed me to turn off the sprite detection.
Again, like many early C64 titles this game is spoiled
by being way too hard. I think many would have given up
playing this one shortly after starting out. What a
waste. Why code all those levels when no-one could
possibly get to see them?
HOW WAS IT COMPLETED?:
I cheated and whizzed through all the levels unharmed.
SO WHAT HAPPENS?:
Once the final screen is beaten a short message appears
at the top of the screen which reads 'A BLOOMING GOOD
I don't know what a mega-zap is, and quite frankly they
can shove it where it hurts. 1/10.
Heheh... judging by Neil's review of this game,
he found this game very hard - to say the least! I
owned this back in the day and rarely visited it due
to the difficult game play. Looking at it today, I
think Ian Gray could have made it a little easier
during the first few levels and then gently increase
the difficulty. It's a shame really because I am
sure there is a likable game in there somewhere...
As for the ending... it's a pile of pants. I'm going
to give it 0.5/10.
- Andy Vaisey:
Not funny. A bloody hard game like this needs a
decent ending and after suffering the bonkers
difficulty level the simple printed message is just
an extra smack in the chops. The programmer should
have just come round your house and booted you in
the family jewels as a reward...
- Brendan Phoenix:
Up their with Orange Squash in ridiculous
difficulty alert - why oh why?
You would cut it some slack if you were presented
with the Holy Grail of game endings after somehow
finishing it, instead it's lame!
- Ryan Ferneau:
I guess if someone can't be bothered to make an
enjoyable difficulty level, then they can't be
bothered to make an enjoyable ending sequence
either! That or they may be focused on the idea that
you should just enjoy the journey, and the journey
is more enjoyable the longer you struggled.
- Gaz Spence:
A blooming good mega-zap? Who was he trying to
kid? Can we give minus ratings? :<
- Andrew Fisher:
Interceptor dug themselves a nice little rut,
cloning other people's games... China Miner is an
overly difficult platformer without the charm of
Miner 2049er/Bounty Bob or the English eccentricity
of Manic Miner. Terrible ending, too.
Oh no... Another vomit inducing ending!
HERE to view more endings.