China Miner

• Publisher: Interceptor
• Developer:
Release Date: 1994
Code: Ian Gray

GFX: Ian Gray
Music: Ian Gray

Our Game Rating: 79%





> CHINA MINER by Interceptor Software

• Completed & Reviewed by Neil Collins

China Miner is a game that is very well known in Commodore 64 circles - mainly for it's insanely high difficulty level. I remember briefly playing this game back in the day and it didn't leave any sort of impression on me. Looking back at it now, it seems like a run-of-the-mill platform game. It's colourful, with large sprites, annoying music, and many difficult levels. It's a simple case of avoid everything that moves and collect all the items that are stationary. I had a quick go recently and died very easily. Even with cheats it is very hard, so fortunately I had a version which allowed me to turn off the sprite detection. Again, like many early C64 titles this game is spoiled by being way too hard. I think many would have given up playing this one shortly after starting out. What a waste. Why code all those levels when no-one could possibly get to see them?

The End.

HOW WAS IT COMPLETED?: I cheated and whizzed through all the levels unharmed.

SO WHAT HAPPENS?: Once the final screen is beaten a short message appears at the top of the screen which reads 'A BLOOMING GOOD MEGA-ZAP!!'


  • Neil: I don't know what a mega-zap is, and quite frankly they can shove it where it hurts. 1/10.

  • Vinny: Heheh... judging by Neil's review of this game, he found this game very hard - to say the least! I owned this back in the day and rarely visited it due to the difficult game play. Looking at it today, I think Ian Gray could have made it a little easier during the first few levels and then gently increase the difficulty. It's a shame really because I am sure there is a likable game in there somewhere...

    As for the ending... it's a pile of pants. I'm going to give it 0.5/10.

  • Andy Vaisey: Not funny. A bloody hard game like this needs a decent ending and after suffering the bonkers difficulty level the simple printed message is just an extra smack in the chops. The programmer should have just come round your house and booted you in the family jewels as a reward...

  • Brendan Phoenix: Up their with Orange Squash in ridiculous difficulty alert - why oh why?

    You would cut it some slack if you were presented with the Holy Grail of game endings after somehow finishing it, instead it's lame!

  • Ryan Ferneau: I guess if someone can't be bothered to make an enjoyable difficulty level, then they can't be bothered to make an enjoyable ending sequence either! That or they may be focused on the idea that you should just enjoy the journey, and the journey is more enjoyable the longer you struggled.

  • Gaz Spence: A blooming good mega-zap? Who was he trying to kid? Can we give minus ratings? :<

  • Andrew Fisher: Interceptor dug themselves a nice little rut, cloning other people's games... China Miner is an overly difficult platformer without the charm of Miner 2049er/Bounty Bob or the English eccentricity of Manic Miner. Terrible ending, too.

FINAL SAY: Oh no... Another vomit inducing ending!

G.E. RATING: 0.5 / 10

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Copyright İVinny Mainolfi