• Publisher: Genias
• Developer:
Release Date: 1992
Code: Andrea Pompili
GFX: Andrea Pompili
Music: Michael Tschogl

ZZAP64 Game Rating: 30%
Our Game Rating: 87%

This ending was awarded 'Game Ending of the Week': 02/02/09


FILE: catalypseend.zip


> CATALYPSE by Genias

• Completed & Reviewed by Vinny Mainolfi

I don't actually remember playing this game way back in the nineties! I seemed to have missed it for some reason or another! I only discovered it in August 2005 when I spent some time looking through the games listed in Gamebase 64. Why on earth did it take me SO LONG to find and play it?!? So here's the thing that gets me: ZZAP64 magazine only gave this game an overall score of 60%! What on earth were they on?

Anyway, the game kicks ass but does the game ending do the same?

Your ship starts to make its exit whilst all around it falling apart!

WHOOOSH! Out of the mouth.

A shot from the distance shows more of the building coming down ...

... and an overhead shot shows the explosions.

Your ship makes it to safety ...

... and lands to reveal your pilot.

The dust clears from the ruins ...

... and our hero gives the sign of FREEDOM.

Cue the credits.

THE END - looks like a movie!

HOW WAS IT COMPLETED?: I cheated all the way :)

SO WHAT HAPPENS?: As you can see from the screen shots above, the hero's space ship escapes to safety whilst the buildings around him collapse into a pile of dust. This is followed by a scrolling credits scene that is accompanied by some really cool music by Michael Tschogl.


  • Vinny: This truly is a cool and flash game ending that any programmer would be proud to have in their game. It oozes pure class and really looks AMAZING. If ever a game ending deserved to receive our gold medal award, it would most certainly be, Catalypse.

  • Andrew Fisher: Just one word. WOW!

  • Gaz Spence: Cheers Vinny for making it ending of the week. It's a veritable feast, putting everything into a sleek couple of minutes. Particularly like the transition between the cut screens and final screen with the scroll text. Music builds nicely too. I was interested to read the text at the end, where the programmer explains how he used the char editor of SEUCK for the game's backgrounds. Would never have guessed that. Anyway, the game was clearly a labour of love and it was a travesty that Zzap! gave it such a low rating.

  • Matt Rogers: Good god! I don't remember seeing this one before...fantastic ending!

  • Brendan Phoenix: I had this on my top 10 game endings over at the old forum. It really is a fantastic effort - it is good enough just to watch now, but imagine if you completed the game without cheats and were then presented with this. A true work of art and a worthy GM winner.

  • Andy Vaisey: To be honest, I'm kind of with ZZAP! on this one. While I by no means consider this a bad game, I didn't particularly enjoy it and thought it a bit boring, especially in the face of the awesomeness of Armalyte or even the fantastic budget shooters I.O. and Slayer. The ending is another matter. Like, WOW! A fantastic bit of cinematic type climax complete with film like credits and the old Technicolor logo at the end! Neat!

  • Andrew Fisher: This is just my opinion... but I wonder if ZZAP! marked it down so heavily because that first level is almost identical to Armalyte's? Not just the graphic style, but the placement of some of the enemies is virtually the same.

FINAL SAY: Download it now !! (",)

G.E. RATING: 10 / 10

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Copyright İVinny Mainolfi