The Catacombs

• Publisher: Anirog Software
• Developer:
As above
Release Date: 1984
Code: Brian & Marian Clark

GFX: Brian & Marian Clark
Music: David Dunn

Our Game Rating: 58%


FILE: catacombsend.zip


> THE CATACOMBS by Anirog Software

• Completed by Stefan Guerilla & Inge Pedersen
Reviewed by Stefan Guerilla

I had this graphics adventure as part of a compilation that looked promising at first sight: you have to set up a character with multiple properties, and can choose between a witch or a warrior; however, it took me ages to just leave the first room. It hardly ever gave me a hint, and doesn't seem to understand anything but the correct solution in each room. I finally managed, somehow, to leave the first room, only to get horribly stuck in the second room, where I finally gave up. and to top it all, the music is slightly annoying, and the graphics very basic...

It says: "there's nothing here", but there's a bloody cat there!

The End.

HOW WAS IT COMPLETED?: This game is nearly unsolvable - I used a walkthrough. Kudos to whoever managed to solve it. It doesn't make a difference what character you choose, as the other one will follow suite and you can instruct him/her. Also, those properties chosen in the beginning do not seem to influence the game or the fights in any way.

SO WHAT HAPPENS?: Once you finally manage to mix the magic potion, you need to make your way back to the entrance so that you can finally leave. Once done, a text in yellow letters appears 'You have succeeded this time! How long before your skills will be called on again....'. The cat exits left (with a hiccup effect), and an ending tune is played.


  • Stefan: No rounding off of the story(?) in any way (what was the potion for anyway?!?) - which does not come as much of a surprise as the game never really explains anything. I would say it is a fitting end, and I was mildly surprised that an ending tune was present at all. But no extra graphics, so that's 1.5 for me. Bah.

  • Inge: Catacombs is (in-)famous for being one of the most ill-logical adventures of all time. It also has a fairly limited parser, which adds up to the frustration. On the positive side, the soundtrack by David Dunn contains some atmospheric pieces which makes you forget some of the pains. I've been through it before, so armed with a solution I only used about half an hour to complete it. As usually found in adventure games, the ending is real cack. 2.5/10 (the soundtrack is worth 1.5).

  • Vinny: Funnily enough, I had already made a mental note to score this ending 2.5/10 for exactly the same reasons as Inge. I too like the ending tune and think it's worth 1.5. Nothing much else to say about the ending.

  • Brendan Phoenix: Typical poor adventure ending, sad thing is we can see how they can be done with Mask of the Sun, which was made around the same time.

  • Andy Vaisey: Rubbish game ending to celebrate...

  • Gaz Spence: A missed opportunity, given the nice and grimy title screen. I guess with the obscure puzzles and all, the programmers never expected anyone to reach the end anyway.

FINAL SAY: The only thing it's got going for it is the ending tune!

G.E. RATING: 2.5 / 10

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Copyright İVinny Mainolfi