Call Me Psycho

• Publisher: Pirate Software
• Developer:
Backroom Soft.
Release Date: 1989
Steve Dunn
GFX: Harjinder Rai
Music: Mark Tait

ZZAP64 Game Rating: n/a
Our Game Rating: 62%


FILE: callmepsychoend.zip


> CALL ME PSYCHO by Pirate Software

• Completed & Reviewed by Neil Collins

Call Me Psycho has quite an apt name, as you need to me a nutter to play it...

This game is a very boring multiscreen arcade game in the style of Green Beret. In fact, it's a complete rip off of Green Beret ("I'd go as far as to say it's a 'poor mans' version of Green Beret!" - Vinny). There are seven levels of repetitive action to run through in order to complete the game.

Final level complete...

The ending message.

The End.

HOW WAS IT COMPLETED?: Using an infinite lives cheat.

SO WHAT HAPPENS?: Once you exit the last level via the right of the screen, you get a bizarre congratulations message (see above screenshots), telling you about Hands De Jabberwocky not getting his BMX bikes or shiny pebbles?!?! I think the author must have been sniffing petrol at the time of writing this. He's as mad as a spanner sandwich if you ask me. The game title makes even more sense now.


  • Neil: It's got an end, all be it a strange one. 2/10.
  • Vinny: WOW! This game is a bit of a car-crash! There simply is no game play involved whatsoever and you literally control a soldier who just goes from screen to screen to screen... and so on. I'm really surprised this one was put out there into the commercial world - but then again, I have seen worst! I suppose they released it thinking that lovers of Green Beret would bite! I do like the tunes though, but as for the graphics, they are dire!

    As for the ending, nothing much than a bouncy screen. Not even an ending tune :( 1.5/10 from me.

FINAL SAY: If you enjoy the ramblings of a mad man, then this is the ending for you.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi