Butcher Hill

• Publisher: Gremlin Graphics
• Developer: Imagitec Design
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Release Date:
1989
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Code:
Axel
•
GFX:
Radar, Steph, Mick, Chris
•
Music:
Ben Daglish
•
ZZAP64 Game Rating:
52%
•
Our Game Rating:
67%
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CLICK THE ICON BELOW TO DOWNLOAD THE ENDING

FILE: butcherhillend.zip

CLICK HERE for VIDEO
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BUTCHER HILL
by Gremlin Graphics
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• Completed
by Brendan Phoenix
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Reviewed by Vinny Mainolfi
Here's a strange one... Butcher Hill has great
graphics and sound, but I'm just not too sure about the
game play. It isn't your typical Gremlin Graphics game,
and I suppose this is down to the fact that it was
developed by Imagitec Design. Game play aside, have the
programmers pumped some lead into the ending?

The End.
HOW WAS IT COMPLETED?:
Brendan: Completed with a trainer, but no level
skip so had to play through the levels - level 2 the
forest was a bit of a pain - big maze!
SO WHAT HAPPENS?:
One you complete the final stage, the ending routine
fires up and consists of a scrolling playing field with
a scroller that reads: "CONGRATULATIONS. THE HILL HAS
BEEN CAPTURED AND THE P.O.W.'S HAVE BEEN RELEASED. YOU
HAVE BEEN RECOMMENDED FOR A MEDAL ABOVE AND BEYOND THE
CALL OF DUTY AND A SCORE OF ######. YOUR LEAVE PAPERS
ARE WAITING FOR YOU BACK AT HEADQUARTERS. YOU'RE GOING
HOME, SOLDIER." This is accompanied by a Ben Daglish
ending tune.
COMMENTS:
- Brendan: Ending
has the same tune as the final level, but a nice
scrolling message which fits the game well and the
classic line of 'you're going home soldier'.
- Vinny: It's a
good enough ending with a nice, but short, epilogue. It
could have been so much better, but the same could be
said for the actual game.
- Andy Vaisey:
This game is a total Operation Wolf/Thunderbolt and
Platoon rip off. The graphics are okay and the sound is
pleasant enough, although hardly suited to the game on
occasion. The gameplay is bland and boring and certainly
isn't helped by the crappy control system
It's funny, but certain aspects of the presentation of
this game remind me of old school C64 demo's. It's
almost as if the management at Gremlin said to some demo
guys, "Hey! We want you to do a game instead of a
demo!". Hence, the scrollers, endless raster colour
cycling techniques and other 'attempts' at glitz instead
of trying to improve the game engine.
The ending is quite lazy; scrolling the last level
forwards and backwards with a bog standard sprite
scroller over the top doesn't cut the mustard in my book
I'm afraid.
- Gaz Spence:
Level 2 isn't so bad, but overall the games lacks
originality and polish. The ending is a medicore, worth
a 4, I think.
FINAL SAY: Better than expected!
G.E.
RATING:
5
/ 10 CLICK
HERE to view more endings.
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