Butcher Hill

• Publisher: Gremlin Graphics
• Developer:
Imagitec Design
Release Date: 1989
GFX: Radar, Steph, Mick, Chris
Music: Ben Daglish

ZZAP64 Game Rating: 52%
Our Game Rating: 67%


FILE: butcherhillend.zip


> BUTCHER HILL by Gremlin Graphics

• Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

Here's a strange one... Butcher Hill has great graphics and sound, but I'm just not too sure about the game play. It isn't your typical Gremlin Graphics game, and I suppose this is down to the fact that it was developed by Imagitec Design. Game play aside, have the programmers pumped some lead into the ending?

The End.

HOW WAS IT COMPLETED?: Brendan: Completed with a trainer, but no level skip so had to play through the levels - level 2 the forest was a bit of a pain - big maze!

SO WHAT HAPPENS?: One you complete the final stage, the ending routine fires up and consists of a scrolling playing field with a scroller that reads: "CONGRATULATIONS. THE HILL HAS BEEN CAPTURED AND THE P.O.W.'S HAVE BEEN RELEASED. YOU HAVE BEEN RECOMMENDED FOR A MEDAL ABOVE AND BEYOND THE CALL OF DUTY AND A SCORE OF ######. YOUR LEAVE PAPERS ARE WAITING FOR YOU BACK AT HEADQUARTERS. YOU'RE GOING HOME, SOLDIER." This is accompanied by a Ben Daglish ending tune.


  • Brendan: Ending has the same tune as the final level, but a nice scrolling message which fits the game well and the classic line of 'you're going home soldier'.
  • Vinny: It's a good enough ending with a nice, but short, epilogue. It could have been so much better, but the same could be said for the actual game.
  • Andy Vaisey: This game is a total Operation Wolf/Thunderbolt and Platoon rip off. The graphics are okay and the sound is pleasant enough, although hardly suited to the game on occasion. The gameplay is bland and boring and certainly isn't helped by the crappy control system

    It's funny, but certain aspects of the presentation of this game remind me of old school C64 demo's. It's almost as if the management at Gremlin said to some demo guys, "Hey! We want you to do a game instead of a demo!". Hence, the scrollers, endless raster colour cycling techniques and other 'attempts' at glitz instead of trying to improve the game engine.

    The ending is quite lazy; scrolling the last level forwards and backwards with a bog standard sprite scroller over the top doesn't cut the mustard in my book I'm afraid.
  • Gaz Spence: Level 2 isn't so bad, but overall the games lacks originality and polish. The ending is a medicore, worth a 4, I think.

FINAL SAY: Better than expected!

G.E. RATING: 5 / 10

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Copyright İVinny Mainolfi