• Publisher: Firebird
• Developer:
Release Date: 1989
Code: Steve Turner

GFX: Unknown
Music: Jason Page

ZZAP64 Game Rating: 74%
Our Game Rating: 84%




> BUSHIDO by Firebird

• Completed & Reviewed by Neil Collins

Bushido by Graftgold is an action / adventure game set in Japan. Being a fan of Graftgold & Steve Turner related products I had high hopes for this game. Technically it's quite solid with great graphics and sound, but the game play is not up to the usual high standard.

The aim is to regain control of a fort that is swarming with enemy soldiers. There are many complicated levels to explore with hidden passageways and items to collect. Most items are found by scaling the back walls of each room, which I found a little strange. These items are helpful to fend off the enemies or for opening secret doorways. This all ends in a showdown with the enemy leader who you must defeat to win the game.

Overall it's not a bad game that looks and plays very well. The action is fast and there's a lot to collect and explore, but the game is quite dull and repetitive. Once you know your way around it's quite simple to beat. It's full of nice touches and original ideas but it seems as though they concentrated on the little things too much where they should have focused on the game play more.

Definitely worth checking out but I don't think it's a classic. It's a shame as it might well have been one with more focus on the game play.


The End.

HOW WAS IT COMPLETED?: I used a trained version which made my character invincible.

SO WHAT HAPPENS?: The end sequence shows a large picture of a samurai standing outside the fort holding a sword. A large 'CONGRATULATIONS' is displayed at the top of the screen. A message at the bottom of the screen reads 'YOU HAVE DEFEATED THE EVIL SHOGUN WI-THAM AND RESTORED PEACE TO JAPAN'. A nice little tune plays in the background as a final credits page appears listing the Graftgold staff. The text flashes various colours before it returns back to the end picture screen.


  • Neil: Some effort has been put into the ending, but it lacks animation and originality. Can't complain too much though as it is far better than the majority of C64 endings. 4/10.
  • Vinny: Wow! I'm really surprised by this ending. I think it's really cool. I love the music and bitmap. 6/10 from me.
  • Andy Vaisey: I could never get into this game, although that's probably more my failing than the game. I believe, from reading an interview with him, that Steve Turner coded this game and if so, he definitely should have coded more. A very talented guy. Not with his endings though. Shame on him! ;)
  • Andrew Fisher: My brother got this on disk from a car boot sale and we played it for hours. Until the day he accidentally left the game disk in the drive when he went to save his progress. It no longer worked after that. :(

    I like the game, it does take a while to figure out but it has a lot of depth. In some ways it reminds me of Steve's Ranarama - a huge map of intricately connected rooms and levels to explore.

    The ending has a really good picture and a unique tune, so I bow in respect of that!
  • Matt Rogers: Shades of Rainbow Islands ending here! Same team so no surprise, guess.
  • Brendan Phoenix: Good ending, two words not used enough for C64 games.

FINAL SAY: Not bad!

G.E. RATING: 5 / 10

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Copyright İVinny Mainolfi