• Publisher: Superior Software
• Developer: As above
ZZAP64 Game Rating:
CLICK THE ICON BELOW TO DOWNLOAD THE ENDING
CLICK HERE for VIDEO
by Superior Software
& Reviewed by Neil Collins
Bonecruncher by Superior Software is a game I
remember playing on the BBC Micro, but never on the C64.
The C64 version is far superior (of course!), with
better graphics and sound. Game play is more or less the
same in this quite original variation of a Boulderdash
type game. The plot of the game is pretty crazy. The aim
is to control Bono (no, not the Irish fella - this one
is a green dragon) around the castle mazes, collecting
bones to make soap for the sea-monster that is waiting
outside each castle, as he desperately wants a bath. So
this means searching the maze for bones, or killing the
goblins that wander within. You then have to collect
their bones and put them into the cauldron to make the
soap. You then have to find the door to the sea-monster
to give him the soap before returning to the maze where
the gravity changes direction after a few seconds. It's
all a bit strange, but you soon get the idea. After a
few bars of soap are safely passed on to the monster you
can move onto the next area. You have a friend to help
called Fozzy, who runs around the maze too but he ends
up being a hindrance most of the time. It's quite a cute
game that gets tricky late on. It is definitely one of
the better Boulderdash type games I've seen.
Time for a bath :)
HOW WAS IT COMPLETED?:
I used a trained version with infinite lives and a level
skip, but it only took me to level 16 and there are a
few more than that to beat.
SO WHAT HAPPENS?:
Once the final sea-monster is fully bathed, you get to
see the usual cut-scene of it wiping it's head with a
towel. A final password is given, which is 'STRATOSPHERE'.
Pressing the fire button takes you to the end screen
which shows a small graphic of a medal (which looks like
a shield), and a text message which reads 'CONGRATULATIONS!
YOU MASTERED ALL LEVELS. YOU WIN THE BONECRUNCHER MEDAL.
COMPETITION CODE: SHADOWWORLD'. Some music plays
which is the same tune as that of the title screen,
which follows when you press the fire button.
I really thought we'd get an animated ending here, what
with the little cut-scenes with the sea-monsters. I'm
quite disappointed. 2/10.
I've never played this game, and so I am guessing that
all the elements within this ending are repeats from
other parts of the game. If that is the case, then I too
am going for 2/10. If the elements (the animation,
picture, music) are new, then I'd go for 5.5/10.
- Andrew Fisher:
Where Andy sees a boring Repton clone, I see a fun
variation on the idea with some cute graphics. Still,
it's very tricky in places. Given the way the rest of
the game is presented, the ending fits perfectly but
could have had more effort put in.
- Brendan Phoenix:
Never played this game, remember seeing in Zzap though.
Would have hoped for a better ending given from the
review, that they had graphical inter level interludes.
So a bit of a disappointment.
- Andy Vaisey:
A Repton clone (from Superior Software, what a surprise)
that's feels well made but offers nothing new (read
boring) and has a rubbish ending.
HERE to view more endings.