> GAME INFO

Bone Cruncher

• Publisher: Superior Software
• Developer:
As above
Release Date: 1987
Code: Andreas Kemnitz

GFX: Andreas Kemnitz
Music: Michael Winterberg

ZZAP64 Game Rating: 56%
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FILE: bonecruncher.zip


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> BONE CRUNCHER by Superior Software


• Completed & Reviewed by Neil Collins

Bonecruncher by Superior Software is a game I remember playing on the BBC Micro, but never on the C64. The C64 version is far superior (of course!), with better graphics and sound. Game play is more or less the same in this quite original variation of a Boulderdash type game. The plot of the game is pretty crazy. The aim is to control Bono (no, not the Irish fella - this one is a green dragon) around the castle mazes, collecting bones to make soap for the sea-monster that is waiting outside each castle, as he desperately wants a bath. So this means searching the maze for bones, or killing the goblins that wander within. You then have to collect their bones and put them into the cauldron to make the soap. You then have to find the door to the sea-monster to give him the soap before returning to the maze where the gravity changes direction after a few seconds. It's all a bit strange, but you soon get the idea. After a few bars of soap are safely passed on to the monster you can move onto the next area. You have a friend to help called Fozzy, who runs around the maze too but he ends up being a hindrance most of the time. It's quite a cute game that gets tricky late on. It is definitely one of the better Boulderdash type games I've seen.


Time for a bath :)


The End.

HOW WAS IT COMPLETED?: I used a trained version with infinite lives and a level skip, but it only took me to level 16 and there are a few more than that to beat.

SO WHAT HAPPENS?: Once the final sea-monster is fully bathed, you get to see the usual cut-scene of it wiping it's head with a towel. A final password is given, which is 'STRATOSPHERE'. Pressing the fire button takes you to the end screen which shows a small graphic of a medal (which looks like a shield), and a text message which reads 'CONGRATULATIONS! YOU MASTERED ALL LEVELS. YOU WIN THE BONECRUNCHER MEDAL. COMPETITION CODE: SHADOWWORLD'. Some music plays which is the same tune as that of the title screen, which follows when you press the fire button.

COMMENTS:

  • Neil: I really thought we'd get an animated ending here, what with the little cut-scenes with the sea-monsters. I'm quite disappointed. 2/10.
  • Vinny: I've never played this game, and so I am guessing that all the elements within this ending are repeats from other parts of the game. If that is the case, then I too am going for 2/10. If the elements (the animation, picture, music) are new, then I'd go for 5.5/10.
  • Andrew Fisher: Where Andy sees a boring Repton clone, I see a fun variation on the idea with some cute graphics. Still, it's very tricky in places. Given the way the rest of the game is presented, the ending fits perfectly but could have had more effort put in.
  • Brendan Phoenix: Never played this game, remember seeing in Zzap though.

    Would have hoped for a better ending given from the review, that they had graphical inter level interludes. So a bit of a disappointment.
  • Andy Vaisey: A Repton clone (from Superior Software, what a surprise) that's feels well made but offers nothing new (read boring) and has a rubbish ending.

FINAL SAY: Groan...moan... sigh....etc

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi