• Publisher: RGCD
• Developer:
Samar Prod.
Release Date: 2013
Michael Okowicki
GFX: Michael Okowicki
Music: Owen Crowley

RESET Mag Rating: 10/10
Our Game Rating: 98%


FILE: bomberlandend.zip



• Completed & Reviewed by Vinny Mainolfi

I've said it before and I'll say it again... there are certain game styles throughout your lifetime that you naturally avoid. For me, it has always been RPG games, and also anything that resembles Bomberman. It’s very much to do with personal taste, and also what your mind is comfortable with. But then along came Bomberland published by RGCD, and all that seemed to change…

Bomberland by Samar Productions is a fantastic Bomberman style game, but with a very different feel to it. It's a breath of fresh air with fast and furious game play, colourful and exciting graphics, and fitting music throughout. It's the Commodore 64 we've all been waiting for, and it's no wonder that RESET magazine gave it an overall score of 10/10 in issue 1.

So you'd expect a top scoring game to have a top scoring ending, right? Well...

A password that may just help you get to the end.

The final level is complete!

And so the ending begins...

Epilogue followed by the credits...

..and more credits...

...and the story about how the game was produced...

...and a bit more info...

The End.

HOW WAS IT COMPLETED?: You know me... I cheated until my heart's content. If you want to see the ending LIVE on your Commodore 64, you'll need an original .CRT version of the game, and the .VSF ending file that is available in the download section of this page (see top of this page in the left-hand column). Here's how to fire up the ending:

- Load your Bomberland.CRT cartridge file into Vice.
- Load the BOMBERLANDEND.VSF snapshot using the LOAD/SNAPSHOT option in Vice.
- The ending will automatically start.

SO WHAT HAPPENS?: Once you have completed the final level, the game ending kicks in with the Bomberland country image that is overlaid with animated fireworks, and a fast-paced ending tune. This is followed by a movie-style scrolling epilogue and credits, and dancing characters on the left and right of the screen. As a bonus, an extra password is revealed.


  • Vinny: Even though it's a good ending, I feel that it lets down the game a little. The game is fast paced and furious, and some of that is lacking from the ending visuals, and so it feels a little disjointed. Also - the ending image is a repeat of the image from the intro and so the graphics have been recycled. Saying that - it's nicely presented with a good ending tune, and a great epilogue with credits.
  • Brendan Phoenix: I loved Dynablaster on the Amiga - especially if you had a joystick converter to allow additional controllers / players. Hell, I played it recently at the Games Expo in Manchester with my pals - great multi-player game.

    Ending is ok here - very console-y and has some effort put into it.
  • Andrew Fisher: I'm not going to look at this one, I want the satisfaction of getting to the end myself...
  • Andy Vaisey: One of the better endings, but still a bit disappointing in comparison to the rest of the game.
  • Gaz Spence: Perfectly respectable but could have done with some specific ending graphics rather than repeating a picture used earlier. I'd rate it 6.5.

FINAL SAY: It's good but a little lackluster in comparison to the actual game.

G.E. RATING: 7 / 10

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Copyright İVinny Mainolfi