• Publisher: Mirrorsoft
• Developer: Dalali Software
ZZAP64 Game Rating:
Our Game Rating:
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& Reviewed by Neil Collins
Biggles is a game that's was on the
WANTED LIST for a very
long time. I've tried many times to complete it and
failed miserably, as have other c64endings team members
and C64 gamers all over the world. It's not only a very
difficult game to play, but the instructions that are
supplied are terribly vague. It's only much later when I
found slightly better instructions supplied with the
budget re-release of the game, that I got a clearer idea
of what was needed to beat the game.
one of the game is split into three sections: a
horizontally scrolling shoot-em-up where you control a
plane, a commando style action game where you control a
soldier on a battleground, and another action game where
you control two characters and have to leap across
rooftops while avoiding enemy soldiers. All parts aren't
too bad and play quite well. The graphics are pretty
good with colourful sprites and decent animation.
end of the collection of games you are presented with a
code that allows you to load the second part
independently, and puts you in control of a helicopter.
It's a very difficult flight simulator game with poor
graphics and a very difficult control method. Not only
is it hard to manoeuvre the aircraft, but the game is
incredibly hard to play and you find yourself shot down
after a short time. You can repair the helicopter at
certain points and collect extra fuel and ammo, but it's
just too confusing and difficult to achieve the simplest
of tasks. For these reasons many gamers gave up on this
game and deemed it impossible to beat. I, however,
wasn't going to leave this game alone until I had given
my best to try and get to the end...
The that muvva!
HOW WAS IT COMPLETED?:
Once you get to grips with the control method,
navigation and mapping (which isn't very easy at all),
the game is quite simple and quick to beat. It's a case
of going to three locations in order, picking up a
character, dropping them off and then destroying the
sound weapon. It took a lot of time to work this all out
and it involved a lot of saved games.
SO WHAT HAPPENS?:
Not a great deal. On approaching the sound weapon, I
shot at it a few times. The screen then flashed various
colours and the machine crackled while sparks started to
fly. The machine disintegrated and a small message
popped up on the map panel that read 'MISSION
- Neil: A truly
pathetic ending to a rock hard game. For all those who
wondered if it was beatable and if there was and ending,
the answer is yes. It's a shame that it's one of the
worst endings I've ever seen.
Nice to see this one up,
Vinny - just because I know many others are intrigued
and confused by this game.
Thinking about the game months after completing it -
It's a pretty ambitious title for a movie tie-in. All
the parts are well programmed and playable (with the
exception of the final part). I just think it was poorly
planned and put together. If the parts played in
sequence, with a decent plot it would have been a far
better game. The final part is badly programmed, which
is a shame as there's a half decent idea underneath it
all which many players wont see as the instructions and
control method are too confusing.
I find it strange that a lot of people I know owned this
game - although it never struck me as a title that
appealed to the masses - and the film wasn't very good
The less said about the end the better really. It's the
final kick in the nuts.
Another C64 game that fell a long way short of the mark.
- Vinny: A
momentous occasion where we finally get to see the
ending to Biggles, thanks to Neil. Now that our feet
have touched terra firma, the reality of the ending hits
home. What an absolute pile of cack. All that effort for
a measly 'MISSION COMPLETE'! I remember playing this
game with my late cousin back in the eighties; he was
seriously into it, but I thought the game stank. He
never got to complete it, and I'd think he wouldn't be
too impressed knowing all that effort would have been
for nothing! I want to give the ending 0.5/10, but Neil
is the expert on this one and I respect his decision.
I hate it when such a hard game has such a generic
ending... a mere Mission Complete. I played this at
least once, and noticed that the lightning effect was
something that I haven't seen yet... it was animated,
and it covered up nearly the entire screen. I was hoping
for something along the lines of some lo-res animated
ending that also took up the entire screen, just like
the lightning effect.
- Brendan Phoenix:
Very similar ending to the other rock hard game Red Max.
1 million kudos points awarded to Neil to beating this
though, why oh why are the hardest games to beat, or the
ones we always want to see the ending for, have the most
'Mission Complete' or 'Congratulations' - they just
annoy me when I complete a game - especially a rock hard
one. I want a fanfare!!!
Great to see it on the site though, really thought we
would never see the end of this one.
- Andy Vaisey:
Well, I imagine there are a lot of disappointed people
The only thing I ever liked about this game was the
music; a cool little ditty in my opinion. Everything
else, however, gets the thumbs down treatment, including
- Gaz Spence:
Biggles was quite an ambitious title for mid 86,
offering a range on genres. In fact, it pre-empted
Ocean's love for multi-genre film tie-ins, so it needs
some respect for being at the start of things. The
programmer's talent, however, clearly didn't match the
concept and the game is a little rough round the edges.
The ending is pure gash.
I'm lost for words on this one...
HERE to view more endings.