• Publisher: Mirrorsoft
• Developer:
Dalali Software
Release Date: 1986
Code: Unknown

GFX: Unknown
Music: Ben Daglish

ZZAP64 Game Rating: 48%
Our Game Rating: 48%


FILE: bigglesend.zip


> BIGGLES by Mirrorsoft

• Completed & Reviewed by Neil Collins

Biggles is a game that's was on the WANTED LIST for a very long time. I've tried many times to complete it and failed miserably, as have other c64endings team members and C64 gamers all over the world. It's not only a very difficult game to play, but the instructions that are supplied are terribly vague. It's only much later when I found slightly better instructions supplied with the budget re-release of the game, that I got a clearer idea of what was needed to beat the game.

Part one of the game is split into three sections: a horizontally scrolling shoot-em-up where you control a plane, a commando style action game where you control a soldier on a battleground, and another action game where you control two characters and have to leap across rooftops while avoiding enemy soldiers. All parts aren't too bad and play quite well. The graphics are pretty good with colourful sprites and decent animation.

At the end of the collection of games you are presented with a code that allows you to load the second part independently, and puts you in control of a helicopter. It's a very difficult flight simulator game with poor graphics and a very difficult control method. Not only is it hard to manoeuvre the aircraft, but the game is incredibly hard to play and you find yourself shot down after a short time. You can repair the helicopter at certain points and collect extra fuel and ammo, but it's just too confusing and difficult to achieve the simplest of tasks. For these reasons many gamers gave up on this game and deemed it impossible to beat. I, however, wasn't going to leave this game alone until I had given my best to try and get to the end...

The that muvva!


The End.

HOW WAS IT COMPLETED?: Once you get to grips with the control method, navigation and mapping (which isn't very easy at all), the game is quite simple and quick to beat. It's a case of going to three locations in order, picking up a character, dropping them off and then destroying the sound weapon. It took a lot of time to work this all out and it involved a lot of saved games.

SO WHAT HAPPENS?: Not a great deal. On approaching the sound weapon, I shot at it a few times. The screen then flashed various colours and the machine crackled while sparks started to fly. The machine disintegrated and a small message popped up on the map panel that read 'MISSION COMPLETE'.


  • Neil: A truly pathetic ending to a rock hard game. For all those who wondered if it was beatable and if there was and ending, the answer is yes. It's a shame that it's one of the worst endings I've ever seen.

    Nice to see this one up, Vinny - just because I know many others are intrigued and confused by this game.

    Thinking about the game months after completing it - It's a pretty ambitious title for a movie tie-in. All the parts are well programmed and playable (with the exception of the final part). I just think it was poorly planned and put together. If the parts played in sequence, with a decent plot it would have been a far better game. The final part is badly programmed, which is a shame as there's a half decent idea underneath it all which many players wont see as the instructions and control method are too confusing.

    I find it strange that a lot of people I know owned this game - although it never struck me as a title that appealed to the masses - and the film wasn't very good either.

    The less said about the end the better really. It's the final kick in the nuts.

    Another C64 game that fell a long way short of the mark.

  • Vinny: A momentous occasion where we finally get to see the ending to Biggles, thanks to Neil. Now that our feet have touched terra firma, the reality of the ending hits home. What an absolute pile of cack. All that effort for a measly 'MISSION COMPLETE'! I remember playing this game with my late cousin back in the eighties; he was seriously into it, but I thought the game stank. He never got to complete it, and I'd think he wouldn't be too impressed knowing all that effort would have been for nothing! I want to give the ending 0.5/10, but Neil is the expert on this one and I respect his decision.

  • Kungfufurby: I hate it when such a hard game has such a generic ending... a mere Mission Complete. I played this at least once, and noticed that the lightning effect was something that I haven't seen yet... it was animated, and it covered up nearly the entire screen. I was hoping for something along the lines of some lo-res animated ending that also took up the entire screen, just like the lightning effect.

  • Brendan Phoenix: Very similar ending to the other rock hard game Red Max.

    1 million kudos points awarded to Neil to beating this though, why oh why are the hardest games to beat, or the ones we always want to see the ending for, have the most rubbish endings?

    'Mission Complete' or 'Congratulations' - they just annoy me when I complete a game - especially a rock hard one. I want a fanfare!!!

    Great to see it on the site though, really thought we would never see the end of this one.

  • Andy Vaisey: Well, I imagine there are a lot of disappointed people around here...

    The only thing I ever liked about this game was the music; a cool little ditty in my opinion. Everything else, however, gets the thumbs down treatment, including this ending...

  • Gaz Spence: Biggles was quite an ambitious title for mid 86, offering a range on genres. In fact, it pre-empted Ocean's love for multi-genre film tie-ins, so it needs some respect for being at the start of things. The programmer's talent, however, clearly didn't match the concept and the game is a little rough round the edges. The ending is pure gash.

FINAL SAY: I'm lost for words on this one...

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi