> GAME INFO

The Big Deal

• Publisher: Ariolasoft
• Developer:
Ariolasoft
Release Date: 1993
Code:
Edwin Neuteboom
GFX: Wijo Koek
Music: Jeroen Kimmel

ZZAP64 Game Rating: 57%
Our Game Rating: 61%
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FILE: thebigdealend.zip


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> THE BIG DEAL by Ariolasoft / Radarsoft


• Completed & Reviewed by Neil Collinsi

The Big Deal by Ariolasoft sees the return of Floyd the Droid - the robot star from a previous game release. It's quite an original game where you have to help Floyd prepare, cook and serve food to hungry customers at a fast food restaurant. The graphics, sound and animation are all pretty good but there's a major flaw. The game play is so complicated and difficult that the game is virtually unplayable. Even with hours of practice you may deliver the odd simple item to a customer on time, or serve it incorrectly or even cold - but to get a tricky order out on time is bordering on impossible. Add that to the fact that the customers keep queuing up and placing orders and you are left with a game that you just can't enjoy. It seems many other C64 gamers have the same opinion, which is a shame as this game looks the business and could well have been an interesting and original title. I've spent too many frustrating hours playing this one. Please be warned before playing this game that you will end up putting in a lot of work for very little enjoyment.


The final kitchen...


The End!

HOW WAS IT COMPLETED?: I gave up trying to beat this legitimately so I poked about in the code. After several attempts I was able to affect the memory locations that held the variables for the hour, day, meals served, waiting time, damage etc. I was then able to complete successful services.

(NOTE: I tampered with the stats to see if I could reach a higher level. I could affect how the kitchen number you reach is displayed on the end screen - but you can't actually reach a higher level than four in the game itself).

SO WHAT HAPPENS?: The aim of the game is to make it to the top restaurants. You only get a week to do so, so you need to achieve a certain score to advance to the next one. The highest level you can reach is kitchen four. On completion of this level you get a final screen which is similar to that of when you fail a level. It shows a small picture of a damaged Floyd (even though my robot was undamaged), with the words 'LOOKIN' WORSE' displayed below it. A few charts below it show the statistics of your week - which include customers served, damage, speed of service, burnt food etc. Next to that you get a 'GAME OVER!' message and confirmation that you made it to kitchen four. Below that your final score totals are shown.

COMMENTS:

  • Neil: The ending screen is just like the normal game over screen. I think this one was made to be unbeatable. What a terrible way to end a game. 1/10.
  • Vinny: I've never played this game, and judging by the amount of effort you have to put in, and the small reward at the end, I'm not sure I ever will! 1/10 :(
  • Andrew Fisher: Hmm, does seem like there might have been another ending picture, but given how difficult to win the game it is I don't think we're going to see it...
  • Brendan Phoenix: I was thinking the same - if not I would even be tempted to have this as a No End - if you still get the same game over message and the same piccy as you do if you lose
  • Stefan Guerilla: What a shame - this game is one of the reasons why I got so many fond memories of gaming on the C64: the idea may sound awkward at first, but then again is totally unique. I very well remember the first time when I managed to prepare a meal successfully.

    The ending...well, let's just forget about this one. What a disgrace. But thanks a lot for putting it up!

FINAL SAY: Gutted. I put hours into this one for very little.

G.E. RATING: 1 / 10

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Copyright Vinny Mainolfi