Battle Command

• Publisher: Ocean Software
• Developer:
As above
Release Date: 1991
Code: Steve Caslin

GFX: Unknown
Music: Jonathan Dunn

ZZAP64 Game Rating: 90%
Our Game Rating: 86%




> BATTLE COMMAND by Ocean Software

• Completed & Reviewed by Neil Collins

Battle Command is a tank game by Ocean built using very slow 3D vectors that make this game painful to play on an actual C64, but plays fine on an emulator with the speed cranked up.

There are a handful of various missions to chose from, which build up to the grand finale mission, which is the most difficult. You can chose to load your tank with multiple weapons which aid you in destroying targeted buildings and vehicles. The aim of each mission is to complete the assigned task and then get to the exit zone in the allocated time, where you can signal for a helicopter to remove you from the battle zone.

It's not a bad game, but the missions are too similar and look almost identical on the bland 3D landscapes. Worth a look if you like slow paced war games.

The End.

HOW WAS IT COMPLETED?: I found a cheat mode that made my tank invincible.

SO WHAT HAPPENS?: Once the final mission is complete you get to see the mission report page which you do at the end of all the other missions. This time however you get a different message. It congratulates you on completing the toughest of the missions and thanks you for playing Battle Command.


  • Neil: The ending is the same as all the other missions apart from a slight change to the text. I hoped for a lot more than that. Pathetic ending. 1/10.
  • Vinny: Not my kind of game because the pseudo 3D environment is crippling to the actual game and so it's easy to shy away from playing through the limitations of what could have been a good game... though ZZAP!64 magazine loved it enough to score it a 90%!

    As for the ending... very flat and lacklustre! It could have been so much better, but it looks like the coder chose the easy way out. 1/10 from me too.
  • Andrew Fisher: It's an incredibly atmospheric game and proves (along with Space Rogue) the C64 CAN handle filled 3D vectors. I really enjoyed this, and being on cartridge it was great to pick up and play. I have completed some of the missions, earning passwords, but never fully finished it.

    Very disappointing that it ended like that, but then I'm not sure the Amiga original has an ending sequence either.
  • Gaz Spence: I had the cart of this back in the day. The package contained a big manual which then proceeded to tell you what features were not contained in the c64 version. Let's be honest, playability wasn't great and I personally found it difficult to tell whether my missiles were finding their targets. And a poor ending indeed.
  • Andy Vaisey: Mmmmm.. I appreciate the attempt at this conversion and I suppose the 'slowish' (but otherwise impressive) 3D can be attributed to the fact you're in a tank. Generally, the game seems quite polished, well presented and coded. However, simulations just ain't my thang and no amount of good comments/reviews about this game is going to make me play it.

    The ending is poor however. Text, text, blah, yawn.

FINAL SAY: Boring...

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi