& Reviewed by Vinny Mainolfi
Oh how I LOVE this game. Platformers are my
favourite genre, and THIS game really hits the spot for
me. The great thing is that ZZAP! 64 magazine thought so
too and gave it a VERY respectable 91% score.
The game itself is a
delight to play with it's massive map, great controls
and polished finish. But is the ending as polished as
the game itself...
"QUICK! SHOOT IT!"
And so it begins...
destruction of the Monolith.
HOW WAS IT COMPLETED?:
I cheated to death on this one. I actually built a crazy
trainer hack that allowed me to select the following
during play: infinite lives, infinite energy, stop the
timer, kill sprite collision, jump screens, teleport
whenever I want, and also see the game ending at any
time. You can download a copy of my version from:
www.hackersoft.co.uk. Head for the CRAZY HACKS page.
SO WHAT HAPPENS?:
So obviously, the aim of the game is to find the
Monolith and destroy it. Once you have gained access to
the Monolith room, you set your Sphere onto it with its
lasers. One shot and it's destroyed. You then see an
ending message that reads: "MONOLITH DESTROYED. YOU
HAVE COMPLETE YOUR MISSION IN #:##:##. PRESS SPACE FOR
MENU." This is accompanied by an ending ditty.
- Andy Vaisey:
These type of games never did anything for me. While
they may have been good on the Spectrum, I always
thought the Commodore versions sucked, probably because
of the hires gfx.
So, disappointing game and ending, but worth a quick
look now because of Vinny's hack. Good job!
- Brendan Phoenix:
Remember reading the review of this in an early issue of
ZZAP! Always looked like my kind of game, but never
purchased it - or had it bought for me! Even now - I
have still never played it.
Just a pity when you get a really poor ending for a game
you had great hopes for.
- Andrew Fisher:
I didn't play this (and the sequel Nodes) until years
later when I picked up cheap second-hand copies, and I
never found myself playing for more than a few minutes -
much the same as with Starquake. While the main
character is well animated, I just found the game play
boring. The ending is quite poor, even with a (short)
tune to signify the end.
- Gaz Spence:
I'm never one for games where enemies regenerate when
you re-enter the screen - it's just so tiresome having
to deal with them again. The Yesod games are like
Marmite, it's either a case of loving or hating them and
I'm in the latter camp. And as for the ending - it would
be feeble even for a budget game.
BTW, great work with hacking the ending, Vinny. I'm
loving your cracks too.
FINAL SAY: You get a great sense of
satisfaction when you find the Monolith and destroy it,
but no reward whatsoever!
HERE to view more endings.