> GAME INFO

The Arc of Yesod

• Publisher: Thor
• Developer:
Hirographics
Release Date: 1985
Code:
Robert W. Tinman
GFX: Colin Grunes, Stuart Fotheringham, Paul Salmon
Music: Keith Tinman

ZZAP64 Game Rating: 91%
Our Game Rating: 91%
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CLICK THE ICON BELOW TO DOWNLOAD THE ENDING


ENDING FILE:
arcofyesodend.zip


CRAZY HACK:
ARCOFYESOD+16D.zip


CLICK HERE for VIDEO

> THE ARC OF YESOD by Thor


• Completed & Reviewed by Vinny Mainolfi

Oh how I LOVE this game. Platformers are my favourite genre, and THIS game really hits the spot for me. The great thing is that ZZAP! 64 magazine thought so too and gave it a VERY respectable 91% score.

The game itself is a delight to play with it's massive map, great controls and polished finish. But is the ending as polished as the game itself...


"THE MONOLITH!"


"QUICK! SHOOT IT!"


And so it begins...


...the total destruction of the Monolith.


Gone.


The End.

HOW WAS IT COMPLETED?: I cheated to death on this one. I actually built a crazy trainer hack that allowed me to select the following during play: infinite lives, infinite energy, stop the timer, kill sprite collision, jump screens, teleport whenever I want, and also see the game ending at any time. You can download a copy of my version from: www.hackersoft.co.uk. Head for the CRAZY HACKS page.

SO WHAT HAPPENS?: So obviously, the aim of the game is to find the Monolith and destroy it. Once you have gained access to the Monolith room, you set your Sphere onto it with its lasers. One shot and it's destroyed. You then see an ending message that reads: "MONOLITH DESTROYED. YOU HAVE COMPLETE YOUR MISSION IN #:##:##. PRESS SPACE FOR MENU." This is accompanied by an ending ditty.

COMMENTS:

  • Vinny: What a total let down :( It's such a brilliant game yet it has such a dire ending. I'm only giving it 0.5 more than I would normally as I feel that the final screen forms part of the ending. Sad. Very sad :(
  • Andy Vaisey: These type of games never did anything for me. While they may have been good on the Spectrum, I always thought the Commodore versions sucked, probably because of the hires gfx.

    So, disappointing game and ending, but worth a quick look now because of Vinny's hack. Good job!
     
  • Brendan Phoenix: Remember reading the review of this in an early issue of ZZAP! Always looked like my kind of game, but never purchased it - or had it bought for me! Even now - I have still never played it.

    Just a pity when you get a really poor ending for a game you had great hopes for.
     
  • Andrew Fisher: I didn't play this (and the sequel Nodes) until years later when I picked up cheap second-hand copies, and I never found myself playing for more than a few minutes - much the same as with Starquake. While the main character is well animated, I just found the game play boring. The ending is quite poor, even with a (short) tune to signify the end.
     
  • Gaz Spence: I'm never one for games where enemies regenerate when you re-enter the screen - it's just so tiresome having to deal with them again. The Yesod games are like Marmite, it's either a case of loving or hating them and I'm in the latter camp. And as for the ending - it would be feeble even for a budget game.

    BTW, great work with hacking the ending, Vinny. I'm loving your cracks too.

FINAL SAY: You get a great sense of satisfaction when you find the Monolith and destroy it, but no reward whatsoever!

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi