and Reviewed by Vinny Mainolfi (& Frank Gasking)
You may or may
not know this, but back in the late nineties, I wouldn't
touch any game that was created using the 'Shoot-em up
Construction Kit' utility - not even if you paid me! To
me, every single game looked the same, and most of the
time, the creator really had no sense of design and
didn't really think outside the box. Then, I started
playing SEUCK games that were created by Alf Yngve and
my opinion of SEUCK started to change. THEN, Jon Wells
started doing clever things to Alf's games and added
things like music, title screens, 'get ready' & 'game
over' screens, high scores and... wait for it... proper
The final level is
complete and the jewels are ALL MINE!
Pop! Pop! Pop!
And so the epilogue
...and what a lovely
story too ;-)
HOW WAS IT COMPLETED?:
Of course I bloody cheated! I actually used an infinite
lives cheat and pumped the speed up to 500%.
Later on I worked out that
you can jump straight to the end by freezing the game
using an Action Replay Cartridge, going to the MONITOR,
and entering G 7E2D. Simple.
SO WHAT HAPPENS?:
You reach the final cave that houses all the jewels you
could ever dream of. Then, the ending tune kicks in
along with a pulsating red-blob effect. The epilogue
then starts to scroll upwards (see above screenshot for
text) and then the ending is complete. The game then
flicks over to a 'name entry' screen that has a new
piece of Feekzoid music.
Now here's the thing: this game was originally created
by Alf Yngve using Sensible Software's 'Shoot-up up
Construction Kit'. On top of the game, Jon Wells
cleverly added a title screen, scroller & music, in-game
music, border sprites, a 'get ready' screen, a hilarious
'game over' screen, AND he found space to add this great
little ending. That really is an achievement in itself.
I know for a fact that if Jon had more space, he would
have created a top-notch ending. Saying that, this is
worthy of a look and listen and certainly ends the game
I'm going to score this
high because of the great atmospheric music, and the
achievement of fitting in an ending with such limited
- Frank Gasking:
It's hard to expect too much from a SEUCK game for
an ending, as you haven't got much in the way of
space and map pointers, and you really want to
concentrate on just getting a good game squeezed in.
With Archetype, you get a small scene to collect
some treasure, which would normally be award enough,
but Jon has managed to squeeze in a little extra
with an ending story. Overall, its nothing
spectacular, but for a SEUCK game this is more than
enough and is a satisfying end to a great little
enhanced SEUCK game. - 5/10.
Just in case you didn't
know: Archetype has been re-released on tape by
Psytronik. The package is made up of a deluxe full
colour artwork inlay and tape label and is accompanied
by a FREE game, Cops III. It would sit proud in any C64
Freak's games collection. All this for only £3.99.
CLICK HERE to order your copy :) Advert over (heh-heh).
FINAL SAY: It's worth of a mention :-)
to view more endings.