• Publisher: M&P Software
• Developer:
Release Date: 1994
Code: Paul Kubiszyn
GFX: Paul Kubiszyn
Music: Paul Kubiszyn

Our Game Rating: 81%


FILE: amorphousend.zip



Completed & Reviewed by Vinny Mainolfi
• Additional comments from Frank Gasking, Matt Rogers and Brendan Phoenix

I am a big fan of Paul Kubiszyn's work and have always admired his ability to produce a quality product in such a short space of time. It's a shame that he is no longer on the Commodore 64 scene :(

I was lucky enough to meet Paul at a Commodore 64 gaming event back in 2005 (or was it 2003?). As sad as it may sound, I was quite in awe of him and spent some time chatting about his superb games.

Anyway, this cracking little puzzler is one of many quality puzzle games that Paul and his brother produced back in the nineties. A few of Paul's games have appeared on the cover tapes of Commodore Format magazine; that's were I first got to know about Paul. So knowing that hen produces quality games, does this mean that he also produces quality game endings? ...

Oooo, this looks interesting ...

Cool. Some graphics.

Huh? Where's Morphe gone?

Who's that?

MORPHE! You're back :)

More of the ending storyline is revealled.

And some more.

And finally, the credits ...

... with a whizzy sphere effect.

The End.

HOW WAS IT COMPLETED?: As much as I enjoy playing this game, I couldn't resist using a trainer that was produced by AVANTGARDE. It allowed me to see the end by entering the passcode as '1994'. RESULT.

Check out this beast!

SO WHAT HAPPENS?: There's a lot going on in this cute and well thought out game ending. I'll leave it to you to load it up and see for yourself. Needless to say that it involves our hero, MORPHE, and some spaceships ;)


  • Vinny: Okay, so I'll be honest: I was going to give this game ending a Gold Medal, but I know that I can sometimes look at game endings with rose tinted glasses. Because of this, I decided to ask all the team members what they thought and here's what they said ...
  • Matt: The first part is mildly cute and amusing; the final part with the Armalyte sprite train and archetypal Dutch-sounding tune is okay. But an effort's been made - which is good.

    The animated part could have been longer and more interesting - the credit sequence is easy, innit!? Don't care much for credits, me... :o) Just checking for other 9s - Armalyte's one and (IMO) it's not as good as that.

    I'm tempted to go with an 8.
  • Frank: Compared to some gold medal endings, it isn't polished as well graphically ... but its a good ending storyline followed by credits, a nice effect and some music.

    I'd say 9, as its a decent reward for the user with a few screens but music could have been started earlier and possibly the sequences done a little better too.

    Actually, Matt's got a good point... it isn't brilliant, but its good. 8 probably is about right. Make that 2 8's... ;-)
  • Brendan: First opinion - NOT a Gold Medal; it's nice but just doesn't have enough of a wow factor for me - not one that I would want to view again.

    The pics are ok - not much animation though - no tune apart from the credits is a bit of a let down - I'm hovering between an 8 or 9 to be fair guys, so ill be a wuss and plump for the middle number 8.5!
  • Vinny: Even though the team have reservations about this game ending being a Gold Medal winner, I still think it's a cracking ending and so I would personally give it a 9.

FINAL SAY: It's a good ending. Well done Paul.

G.E. RATING: 8.5 / 10

CLICK HERE to view more endings.

Copyright İVinny Mainolfi