•
Completed &
Reviewed by
Vinny Mainolfi
• Additional comments from Frank
Gasking, Matt Rogers and Brendan Phoenix
I am a big fan of Paul Kubiszyn's work and have
always admired his ability to produce a quality product
in such a short space of time. It's a shame that he is
no longer on the Commodore 64 scene :(
I was lucky enough to meet
Paul at a Commodore 64 gaming event back in 2005 (or was
it 2003?). As sad as it may sound, I was quite in awe of
him and spent some time chatting about his superb games.
Anyway, this cracking
little puzzler is one of many quality puzzle games that
Paul and his brother produced back in the nineties. A
few of Paul's games have appeared on the cover tapes of
Commodore Format magazine; that's were I first got to
know about Paul. So knowing that hen produces quality
games, does this mean that he also produces quality game
endings? ...

Oooo, this looks
interesting ...

Cool. Some graphics.

Huh? Where's Morphe
gone?

Who's that?

MORPHE! You're back
:)

More of the ending
storyline is revealled.

And some more.

And finally, the
credits ...

... with a whizzy
sphere effect.

The End.
HOW WAS IT COMPLETED?:
As much as I enjoy playing this game, I couldn't resist
using a trainer that was produced by AVANTGARDE. It
allowed me to see the end by entering the passcode as
'1994'. RESULT.

Check out this
beast!
SO WHAT HAPPENS?:
There's a lot going on in this cute and well thought out
game ending. I'll leave it to you to load it up and see
for yourself. Needless to say that it involves our hero,
MORPHE, and some spaceships ;)
COMMENTS:
- Web Master:
Okay, so I'll be honest: I was going to give this
game ending a Gold Medal,
but I know that I can sometimes look at game endings
with rose tinted glasses. Because of this, I decided
to ask all the team members what they thought and
here's what they said ...
- Matt: The first part is mildly
cute and amusing; the final part with the Armalyte
sprite train and archetypal Dutch-sounding tune is
okay. But an effort's been made - which is good.
The animated part could have been longer and more
interesting - the credit sequence is easy, innit!?
Don't care much for credits, me... :o) Just checking
for other 9s - Armalyte's one and (IMO) it's not as
good as that.
I'm tempted to go with an 8.
- Frank: Compared to some gold medal endings, it isn't
polished as well graphically ... but its a good
ending storyline followed by credits, a nice effect
and some music.
I'd say 9, as its a decent reward for the user with
a few screens but music could have been started
earlier and possibly the sequences done a little
better too.
Actually, Matt's got a good point... it isn't
brilliant, but its good. 8 probably is about right.
Make that 2 8's... ;-)
- Brendan:
First opinion - NOT a Gold Medal; it's nice but just doesn't
have enough of a wow factor for me - not one that I
would want to view again.
The pics are ok - not much animation though - no
tune apart from the credits is a bit of a let down -
I'm hovering between an 8 or 9 to be fair guys, so
ill be a wuss and plump for the middle number 8.5!
- Web Master:
Even though the team have reservations about this
game ending being a Gold Medal winner, I still think
it's a cracking ending and so I would personally
give it a 9.
FINAL SAY: It's a good ending. Well
done Paul.
G.E.
RATING:
8.5
/ 10